#include "PlayerClient.h"

#include <iostream>

#include "../configuration/NetworkConfiguration.h"
#include "../helpers/NetworkException.h"

using namespace Domain::Network;

PlayerClient::PlayerClient(PlayerId player_id, Players::Player* player)
	: player_id(player_id), player(player)
{
}

PlayerClient::PlayerId PlayerClient::getPlayerId()
{
	return player_id;
}

Players::Player* PlayerClient::getPlayer()
{
	return player;
}

